- Trump
- One of the 21 numbered cards that can beat cards in the four suits. The 21 is the highest trump.
- Oudler
- One of the three key cards: the Petit (trump 1), the 21 or the Excuse. The number captured sets the taker’s target.
- Petit
- Trump 1. An oudler. Playing it in the final trick earns the Petit-at-the-End bonus.
- Excuse
- A special card that generally lets its player avoid following suit. It is an oudler and usually returns to its owner’s side.
- Dog
- The small pile placed in the centre during the deal. Its points count for the taker or the defence according to the contract.
- Taker
- The player who wins the bidding and tries to fulfil the contract, alone or with a called partner.
- Defence
- The player or players opposing the taker.
- Contract
- The taker’s bid: Take/Petite, Guard, Guard Without the Dog or Guard Against the Dog.
- Discard
- Cards the taker sets aside after picking up the dog in Take or Guard.
- Handful
- A bonus announced by displaying a required number of trumps: single, double or triple.
- Slam
- Winning every trick. Announcing and missing a slam carries a penalty.
- Petit at the End
- A bonus earned when the Petit is played in the final trick.
- Call the King
- At five players, the taker names a King; the player holding it becomes the secret partner.
- Follow suit
- Play a card in the suit led when you have one.
- Trump / cut
- Play a trump because you cannot follow the suit led.
- Overtrump
- Play a higher trump than one already played in the trick, when required.
- Trick
- The set of cards played in one round; the highest eligible card wins it.
- Renege
- A penalised failure to follow suit or comply with a trump obligation.
Translation based on the public French page: open original ↗